vertexNormal(faceNorms, norm=True, out=None, dtype=None)¶
Compute a vertex normal from shared triangles.
This function computes a vertex normal by averaging the surface normals of
the triangles it belongs to. If model has no vertex normals, first use
surfaceNormal() to compute them, then run
compute vertex normal attributes.
While this function is mainly used to compute vertex normals, it can also be supplied triangle tangents and bitangents.
faceNorms (array_like) – An array (Nx3) of surface normals.
norm (bool, optional) – Normalize computed normals if
True, default is
out (ndarray, optional) – Optional output array.
dtype (dtype or str, optional) – Data type for computations can either be ‘float32’ or ‘float64’. If out is specified, the data type of out is used and this argument is ignored. If out is not provided, ‘float64’ is used by default.
Compute a vertex normal from the face normals of the triangles it belongs to:
normals = [[1., 0., 0.], [0., 1., 0.]] # adjacent face normals vertexNorm = vertexNormal(normals)