RadialStim
¶
|
Stimulus object for drawing radial stimuli. |
The |
|
Texture to used on the stimulus as a grating (aka carrier) |
|
The alpha mask that forms the shape of the resulting image. |
|
Units to use when drawing. |
|
The position of the center of the stimulus in the stimulus units |
|
The orientation of the stimulus (in degrees). |
|
The size (width, height) of the stimulus in the stimulus units |
|
A value that is simply multiplied by the color. |
|
Alternative way of setting foreColor. |
|
The name of the color space currently being used |
|
Determines how visible the stimulus is relative to background. |
|
Whether to interpolate (linearly) the texture in the stimulus. |
|
|
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message |
|
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message |
|
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message |
|
Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message |
The name (str) of the object to be using during logged messages about this stim. |
|
Whether every change in this stimulus should be auto logged. |
|
|
Draw the stimulus in its relevant window. |
Determines whether the stimulus should be automatically drawn on every frame flip. |
|
Clear all textures associated with the stimulus. |
psychopy.visual.
RadialStim
(win, tex='sqrXsqr', mask='none', units='', pos=(0.0, 0.0), size=(1.0, 1.0), radialCycles=3, angularCycles=4, radialPhase=0, angularPhase=0, ori=0.0, texRes=64, angularRes=100, visibleWedge=(0, 360), rgb=None, color=(1.0, 1.0, 1.0), colorSpace='rgb', dkl=None, lms=None, contrast=1.0, opacity=1.0, depth=0, rgbPedestal=(0.0, 0.0, 0.0), interpolate=False, name=None, autoLog=None, maskParams=None)[source]¶Stimulus object for drawing radial stimuli.
Examples: annulus, rotating wedge, checkerboard.
Ideal for fMRI retinotopy stimuli!
Many of the capabilities are built on top of the GratingStim.
This stimulus is still relatively new and I’m finding occasional glitches. It also takes longer to draw than a typical GratingStim, so not recommended for tasks where high frame rates are needed.
_calcPosRendered
()¶DEPRECATED in 1.80.00. This functionality is now handled by _updateVertices() and verticesPix.
_calcSizeRendered
()¶DEPRECATED in 1.80.00. This functionality is now handled by _updateVertices() and verticesPix
_getDesiredRGB
(rgb, colorSpace, contrast)¶Convert color to RGB while adding contrast. Requires self.rgb, self.colorSpace and self.contrast
_getPolyAsRendered
()¶DEPRECATED. Return a list of vertices as rendered.
_selectWindow
(win)¶Switch drawing to the specified window. Calls the window’s _setCurrent() method which handles the switch.
_set
(attrib, val, op='', log=None)¶DEPRECATED since 1.80.04 + 1. Use setAttribute() and val2array() instead.
_updateList
()¶The user shouldn’t need this method since it gets called after every call to .set() Chooses between using and not using shaders each call.
_updateListNoShaders
()[source]¶The user shouldn’t need this method since it gets called after every call to .set() Basically it updates the OpenGL representation of your stimulus if some parameter of the stimulus changes. Call it if you change a property manually rather than using the .set() command
_updateListShaders
()[source]¶The user shouldn’t need this method since it gets called after every call to .set() Basically it updates the OpenGL representation of your stimulus if some parameter of the stimulus changes. Call it if you change a property manually rather than using the .set() command
_updateVertices
()¶Sets Stim.verticesPix and ._borderPix from pos, size, ori, flipVert, flipHoriz
_updateVerticesBase
()[source]¶Update the base vertices if angular resolution changes.
These will be multiplied by the size and rotation matrix before rendering.
angularCycles
¶Float (but Int is prettiest). Set the number of cycles going around the stimulus. i.e. it controls the number of ‘spokes’.
Operations supported.
angularPhase
¶Float. Set the angular phase (like orientation) of the texture (wraps 0-1).
This is akin to setting the orientation of the texture around the stimulus in radians. If possible, it is more efficient to rotate the stimulus using its ori setting instead.
Operations supported.
angularRes
¶The number of triangles used to make the sti.
Operations supported.
autoDraw
¶Determines whether the stimulus should be automatically drawn on every frame flip.
Value should be: True or False. You do NOT need to set this on every frame flip!
autoLog
¶Whether every change in this stimulus should be auto logged.
Value should be: True or False. Set to False if your stimulus is updating frequently (e.g. updating its position every frame) and you want to avoid swamping the log file with messages that aren’t likely to be useful.
backColor
¶Alternative way of setting fillColor
blendmode
¶The OpenGL mode in which the stimulus is draw
Can the ‘avg’ or ‘add’. Average (avg) places the new stimulus over the old one with a transparency given by its opacity. Opaque stimuli will hide other stimuli transparent stimuli won’t. Add performs the arithmetic sum of the new stimulus and the ones already present.
borderColor
¶clearTextures
()¶Clear all textures associated with the stimulus.
As of v1.61.00 this is called automatically during garbage collection of your stimulus, so doesn’t need calling explicitly by the user.
color
¶Alternative way of setting foreColor.
colorSpace
¶The name of the color space currently being used
Value should be: a string or None
For strings and hex values this is not needed. If None the default colorSpace for the stimulus is used (defined during initialisation).
Please note that changing colorSpace does not change stimulus parameters. Thus you usually want to specify colorSpace before setting the color. Example:
# A light green text
stim = visual.TextStim(win, 'Color me!',
color=(0, 1, 0), colorSpace='rgb')
# An almost-black text
stim.colorSpace = 'rgb255'
# Make it light green again
stim.color = (128, 255, 128)
contains
(x, y=None, units=None)¶Returns True if a point x,y is inside the stimulus’ border.
two separate args, x and y
one arg (list, tuple or array) containing two vals (x,y)
as a Mouse
.
Returns True if the point is within the area defined either by its border attribute (if one defined), or its vertices attribute if there is no .border. This method handles complex shapes, including concavities and self-crossings.
Note that, if your stimulus uses a mask (such as a Gaussian) then this is not accounted for by the contains method; the extent of the stimulus is determined purely by the size, position (pos), and orientation (ori) settings (and by the vertices for shape stimuli).
See Coder demos: shapeContains.py See Coder demos: shapeContains.py
contrast
¶A value that is simply multiplied by the color.
Operations supported.
Set the contrast of the stimulus, i.e. scales how far the stimulus deviates from the middle grey. You can also use the stimulus opacity to control contrast, but that cannot be negative.
Examples:
stim.contrast = 1.0 # unchanged contrast
stim.contrast = 0.5 # decrease contrast
stim.contrast = 0.0 # uniform, no contrast
stim.contrast = -0.5 # slightly inverted
stim.contrast = -1.0 # totally inverted
Setting contrast outside range -1 to 1 is permitted, but may produce strange results if color values exceeds the monitor limits.:
stim.contrast = 1.2 # increases contrast
stim.contrast = -1.2 # inverts with increased contrast
depth
¶DEPRECATED, depth is now controlled simply by drawing order.
draw
(win=None)[source]¶Draw the stimulus in its relevant window. You must call this method after every win.flip() if you want the stimulus to appear on that frame and then update the screen again.
If win is specified then override the normal window of this stimulus.
fillColor
¶Set the fill color for the shape.
foreColor
¶Foreground color of the stimulus
string: to specify a Colors by name. Any of the standard html/X11 color names <http://www.w3schools.com/html/html_colornames.asp> can be used.
other Color spaces. For these, operations are supported.
When color is specified using numbers, it is interpreted with respect to the stimulus’ current colorSpace. If color is given as a single value (scalar) then this will be applied to all 3 channels.
Examples
For whatever stim you have:
stim.color = 'white'
stim.color = 'RoyalBlue' # (the case is actually ignored)
stim.color = '#DDA0DD' # DDA0DD is hexadecimal for plum
stim.color = [1.0, -1.0, -1.0] # if stim.colorSpace='rgb':
# a red color in rgb space
stim.color = [0.0, 45.0, 1.0] # if stim.colorSpace='dkl':
# DKL space with elev=0, azimuth=45
stim.color = [0, 0, 255] # if stim.colorSpace='rgb255':
# a blue stimulus using rgb255 space
stim.color = 255 # interpreted as (255, 255, 255)
# which is white in rgb255.
Operations work as normal for all numeric colorSpaces (e.g. ‘rgb’, ‘hsv’ and ‘rgb255’) but not for strings, like named and hex. For example, assuming that colorSpace=’rgb’:
stim.color += [1, 1, 1] # increment all guns by 1 value
stim.color *= -1 # multiply the color by -1 (which in this
# space inverts the contrast)
stim.color *= [0.5, 0, 1] # decrease red, remove green, keep blue
You can use setColor if you want to set color and colorSpace in one line. These two are equivalent:
stim.setColor((0, 128, 255), 'rgb255')
# ... is equivalent to
stim.colorSpace = 'rgb255'
stim.color = (0, 128, 255)
interpolate
¶Whether to interpolate (linearly) the texture in the stimulus.
If set to False then nearest neighbour will be used when needed, otherwise some form of interpolation will be used.
lineColor
¶Alternative way of setting borderColor.
mask
¶The alpha mask that forms the shape of the resulting image.
Value should be one of:
‘circle’, ‘gauss’, ‘raisedCos’, None (resets to default)
or the name of an image file (most formats supported)
or a numpy array (1xN) ranging -1:1
Note that the mask for RadialStim is somewhat different to the
mask for ImageStim
. For RadialStim it is a 1D array
specifying the luminance profile extending outwards from the
center of the stimulus, rather than a 2D array
maskParams
¶Various types of input. Default to None.
This is used to pass additional parameters to the mask if those are needed.
- For ‘gauss’ mask, pass dict {‘sd’: 5} to control
standard deviation.
- For the ‘raisedCos’ mask, pass a dict: {‘fringeWidth’:0.2},
where ‘fringeWidth’ is a parameter (float, 0-1), determining the proportion of the patch that will be blurred by the raised cosine edge.
name
¶The name (str) of the object to be using during logged messages about this stim. If you have multiple stimuli in your experiment this really helps to make sense of log files!
If name = None your stimulus will be called “unnamed <type>”, e.g. visual.TextStim(win) will be called “unnamed TextStim” in the logs.
opacity
¶Determines how visible the stimulus is relative to background.
The value should be a single float ranging 1.0 (opaque) to 0.0 (transparent). Operations are supported. Precisely how this is used depends on the Blend Mode.
ori
¶The orientation of the stimulus (in degrees).
Should be a single value (scalar). Operations are supported.
Orientation convention is like a clock: 0 is vertical, and positive values rotate clockwise. Beyond 360 and below zero values wrap appropriately.
overlaps
(polygon)¶Returns True if this stimulus intersects another one.
If polygon is another stimulus instance, then the vertices and location of that stimulus will be used as the polygon. Overlap detection is typically very good, but it can fail with very pointy shapes in a crossed-swords configuration.
Note that, if your stimulus uses a mask (such as a Gaussian blob) then this is not accounted for by the overlaps method; the extent of the stimulus is determined purely by the size, pos, and orientation settings (and by the vertices for shape stimuli).
See coder demo, shapeContains.py
phase
¶Phase of the stimulus in each dimension of the texture.
Should be an x,y-pair or scalar
NB phase has modulus 1 (rather than 360 or 2*pi) This is a little unconventional but has the nice effect that setting phase=t*n drifts a stimulus at n Hz
pos
¶The position of the center of the stimulus in the stimulus units
value should be an x,y-pair. Operations are also supported.
Example:
stim.pos = (0.5, 0) # Set slightly to the right of center
stim.pos += (0.5, -1) # Increment pos rightwards and upwards.
Is now (1.0, -1.0)
stim.pos *= 0.2 # Move stim towards the center.
Is now (0.2, -0.2)
Tip: If you need the position of stim in pixels, you can obtain it like this:
from psychopy.tools.monitorunittools import posToPix
posPix = posToPix(stim)
radialCycles
¶Float (but Int is prettiest). Set the number of texture cycles from centre to periphery, i.e. it controls the number of ‘rings’.
Operations supported.
radialPhase
¶Float. Set the radial phase of the texture (wraps 0-1). This is the phase of the texture from the centre to the perimeter of the stimulus (in radians). Can be used to drift concentric rings out/inwards.
Operations supported.
setAngularCycles
(value, operation='', log=None)[source]¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setAngularPhase
(value, operation='', log=None)[source]¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setAutoDraw
(value, log=None)¶Sets autoDraw. Usually you can use ‘stim.attribute = value’ syntax instead, but use this method to suppress the log message.
setAutoLog
(value=True, log=None)¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.
setBackColor
(color, colorSpace=None, operation='', log=None)¶setBlendmode
(value, log=None)¶DEPRECATED. Use ‘stim.parameter = value’ syntax instead
setBorderColor
(color, colorSpace=None, operation='', log=None)¶Hard setter for fillColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
setColor
(color, colorSpace=None, operation='', log=None)¶setContrast
(newContrast, operation='', log=None)¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setDKL
(newDKL, operation='')¶DEPRECATED since v1.60.05: Please use the color attribute
setDepth
(newDepth, operation='', log=None)¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setFillColor
(color, colorSpace=None, operation='', log=None)¶Hard setter for fillColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
setForeColor
(color, colorSpace=None, operation='', log=None)¶Hard setter for foreColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.
setLMS
(newLMS, operation='')¶DEPRECATED since v1.60.05: Please use the color attribute
setLineColor
(color, colorSpace=None, operation='', log=None)¶setMask
(value, log=None)[source]¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setOpacity
(newOpacity, operation='', log=None)¶Hard setter for opacity, allows the suppression of log messages and calls the update method
setOri
(newOri, operation='', log=None)¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setPhase
(value, operation='', log=None)¶DEPRECATED. Use ‘stim.parameter = value’ syntax instead
setPos
(newPos, operation='', log=None)¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.
setRGB
(newRGB, operation='', log=None)¶DEPRECATED since v1.60.05: Please use the color attribute
setRadialCycles
(value, operation='', log=None)[source]¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setRadialPhase
(value, operation='', log=None)[source]¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setSF
(value, operation='', log=None)¶DEPRECATED. Use ‘stim.parameter = value’ syntax instead
setSize
(newSize, operation='', units=None, log=None)¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
setTex
(value, log=None)¶DEPRECATED. Use ‘stim.parameter = value’ syntax instead
setUseShaders
(value=True, log=None)¶Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message
sf
¶Spatial frequency of the grating texture
Should be a x,y-pair or scalar or None. If units == ‘deg’ or ‘cm’ units are in
cycles per deg or cm as appropriate.
(and so SF scales with stimulus size).
defaults to 1/stimSize to give one cycle of the image.
size
¶The size (width, height) of the stimulus in the stimulus units
Value should be x,y-pair, scalar (applies to both dimensions) or None (resets to default). Operations are supported.
Sizes can be negative (causing a mirror-image reversal) and can extend beyond the window.
Example:
stim.size = 0.8 # Set size to (xsize, ysize) = (0.8, 0.8)
print(stim.size) # Outputs array([0.8, 0.8])
stim.size += (0.5, -0.5) # make wider and flatter: (1.3, 0.3)
Tip: if you can see the actual pixel range this corresponds to by looking at stim._sizeRendered
tex
¶Texture to used on the stimulus as a grating (aka carrier)
‘sin’,’sqr’, ‘saw’, ‘tri’, None (resets to default)
the name of an image file (most formats supported)
a numpy array (1xN or NxN) ranging -1:1
If specifying your own texture using an image or numpy array you should ensure that the image has square power-of-two dimesnions (e.g. 256 x 256). If not then PsychoPy will upsample your stimulus to the next larger power of two.
texRes
¶Power-of-two int. Sets the resolution of the mask and texture. texRes is overridden if an array or image is provided as mask.
Operations supported.
units
¶Units to use when drawing.
Possible options are: None, ‘norm’, ‘cm’, ‘deg’, ‘degFlat’, ‘degFlatPos’, or ‘pix’.
If None then the current units of the
Window
will be used.
See Units for the window and stimuli for explanation of other options.
Note that when you change units, you don’t change the stimulus parameters and it is likely to change appearance.
Example:
# This stimulus is 20% wide and 50% tall with respect to window
stim = visual.PatchStim(win, units='norm', size=(0.2, 0.5)
# This stimulus is 0.2 degrees wide and 0.5 degrees tall.
stim.units = 'deg'
updateColors
()¶Placeholder method to update colours when set externally, for example updating the pallette attribute of a textbox
updateOpacity
()¶Placeholder method to update colours when set externally, for example updating the pallette attribute of a textbox.
useShaders
¶Should shaders be used to render the stimulus (typically leave as True)
If the system support the use of OpenGL shader language then leaving this set to True is highly recommended. If shaders cannot be used then various operations will be slower (notably, changes to stimulus color or contrast)
verticesPix
¶This determines the coordinates of the vertices for the current stimulus in pixels, accounting for size, ori, pos and units
visibleWedge
¶tuple (start, end) in degrees. Determines visible range.
(0, 360) is full visibility.
Operations supported.
win
¶Window
object in which thestimulus will be rendered by default. (required)
Example, drawing same stimulus in two different windows and display simultaneously. Assuming that you have two windows and a stimulus (win1, win2 and stim):
stim.win = win1 # stimulus will be drawn in win1
stim.draw() # stimulus is now drawn to win1
stim.win = win2 # stimulus will be drawn in win2
stim.draw() # it is now drawn in win2
win1.flip(waitBlanking=False) # do not wait for next
# monitor update
win2.flip() # wait for vertical blanking.
Note that this just changes **default** window for stimulus.
You could also specify window-to-draw-to when drawing::
stim.draw(win1)
stim.draw(win2)